(I came up with this while looking at the toys teddywolf has won as sales incentives.)
On his turn, the Salesman may roll a die to get any item that costs money, except for Booze, Weed, or Shrooms. If the item has a Cost of 3 or less, a roll of 4 or higher will get the item. If the item has a Cost of 4 or more, only a roll of 6 will get the item. This would count as an Activity. The Salesman would have 2 Free Time. The Income is variable; 2/5 depending on the die roll.